Propinquitous Interactive Media |
Intimacy, Face-to-Face Interaction, Social Dancing, Small Group Interaction, Brainstorming, Family Interaction, Participatory Games and Sports, Classroom discussion |
Live Presentational Media |
Speeches, Lectures, Town Meetings, Judicial Proceedings, Ritual Ceremonies, Legislative Assemblies, Mobs, Theatrical Performance, Bonfires, Political Rallies, Live Musical Performance, Sporting Events, Puppet Shows |
Static Art Media |
Cave Paintings, Bas Relief, Oil Paintings, Dioramas, Quilts, Pottery, Sculpture, Architecture, Animatons, Photographs, Filmstrips, Holographic Recordings, Signs, Billboards |
Correspondence Media |
Letters, Notes, Memos, Telewriting, Telegrams, Telex, Facsimile, Tape Letters, Personal Video, Recorded Telewriting, Electronic Mail |
Publishing Media |
Books, Daily Newspapers, Magazines, Video Recordings (Videotapes, DVD Video, etc), Weekly Newspapers, Journals, Recordings (Records, CD's, Cassettes), Newsletters, Mechandise Packaging, On-line information, Online databases, Online services, Electronic Publications, MultiMedia Documents (VideoText), Billboards, Direct Mail Advertizing, Microforms |
Telephonic Media |
Telephone, Teleconferencing, Intercom, C.B. Radio, Ham Radio, Family Radio, Videophone, VideoConferencing, Internet Telephone (CU See Me), Instant Messenger |
Dynamic Art Media |
Silent Film, Motion Pictures, Film with Subtitles, Talking Animatons, Lightboards |
Broadcast Media |
Broadcast Television, Cable Television, Satellite TV, Digital TV, Radio, Talk Radio |
Interactive Mass Media |
Hypermedia, Video Hypermedia, Computer Conferencing (Newsgroups, ListServes), Cooperative Composition, Voice Mail, Electronic Bulletin Boards, Streaming Audio and Video, Voice-into-text concurrent interaction, Virtual Reality, Interactive Television |
Creators and performers, |
at least 9 creator/performer characteristics |
often with the help of other participants, |
at least 19 roles in media
|
including the commercial marketplace, |
at least 10 marketplace chars |
use language, |
at least 12 modalities |
interfaces, |
at least 17 interface characteristics |
and other generalized mediators |
at least 2 power mediators |
to produce, |
at least 18 production chars |
perform, |
at least 26 performance chars |
store |
at least 10 storage chars |
and transmit |
at least 14 transmission chars |
messages |
at least 18 message chars |
to message consumers |
at least 13 audience/consumer chars |
whose feedback and replys may be observable |
at least 5 feedback chars |
through a set of available return channels. |
at least 12 modalities |