Building Time Machines:
thinking about the future of
interpersonal communication

Davis Foulger
Visiting Associate Professor
Oswego State University

May 7, 2002

 

An earlier version of this presentation


Media are Invented and Evolved in five spheres of invention

  • An Invention Quintet:
    • Mediators, when combined in a particular way, have characteristics
    • Characteristics enable uses
    • but use inevitably creates problems
    • that are resolved in practices
      • which effect, in turn, both
        • uses (cycle of genre), and
        • mediators (cycle of media)
  • While there are linear dependencies
    • Activity proceeds in parallel ...
    • ... as users play in all the spheres
  • Hence invention is not a solitary act
    • but a social one
  • Everyone who uses a medium plays a role in its continuing evolution


The Idea of a Time Machine


Media Space: The domain of time, space, and scale machines

  • A system that enables messages
  • Hundreds of media
  • Eight+ kinds:
    • Interpersonal
    • Presentational
    • Static Art
    • Dynamic Art
    • Correspondence
    • Publishing
    • Telephonic
    • Broadcast
  • Three+ dimensions
  • Over 190 defined characteristics
  • 4 power mediators:
    • human memory
    • paper analogs
    • manufacture
    • computers
  • A conquest of time, space, and scale


A Brief History of Time-Manipulation in Media


Ways of Bending Time in Media

Time Relationship

Pre-Internet Media

Internet Media

Delinearization

Correspondence, Newspapers

On-line Databases, Listservs, Newsgroups

Relinearization

Drama, Shopping Lists

Agent relinearized Listservs and Newsgroups

Desequencing

 

Chat, Instant Messenger

Resequencing

 

E-Mail, Computer Conferencings, Autothreaded Messaging, Voice into Text Concurrent Interaction

Hyperlinearity

 

Web Sites, Task-Oriented UI

Metalinearity

 

Wiki Collaborative Composition, Structured Conferencing

Synchrony

Face to Face Interaction and Telephone

Shared Whiteboards, Shared Desktops, Internet Telephone and Videophone

Asynchrony

Letters, Art, Recorded Music, Film, Books

E-Mail, Computer Conferencing

Near-Synchrony

 

Instant Messenger, Asynchronous Telephone

Supersynchony

 

Supersynchronous Interaction, Synchronous Media Use Ecologies

Serial Creation

Television, Music, Theatre, and Film

Groupware, Managed Workflows

Indexing

Reference Books, Text Books

On-Line Databases, E-Mail, Computer Conferencing

Reference Pointers

Bird Books

E-Mail, Computer Conferencing, Hypermedia Documents, Relational Databases


Interpersonal internet media can warp or obliterate time linearity


Computer Decision Making and Intelligent Agents


Using agents to manipulate time in interpersonal communication


Autothreaded Messaging


Voice into Text Concurrent Interaction


Supersynchronous Teleconferencing


A Note on Synchronous Media Use Ecologies


The Process of Media Invention and Evolution