Time in Media:
computer synchronization of
interpersonal communication

Davis Foulger
Oswego State University

April 17, 2002


There are a wide variety of media:


Interactive internet media can warp
and in some cases obliterate time linearity


Considering time as an issue in communication is hardly new:


Every medium has structural characteristics
that effect the structure of messages
and even our choice of language.

  • The medium may not be the message ...
    • ... but it is certainly embedded in the structure of the message
  • We invent our media in five distinct spheres of invention:
    • Mediators
      • combined in a particular way
      • have characteristics
    • Characteristics enable uses
    • but use inevitably creates problems
    • that are resolved in practices like
      • "identification/recognition"
      • handles
      • from fields
  • The success of any medium
    • entails activity in all spheres

Today we will be manipulating time (or at least its perception)


Computer Decision Making and Intelligent Agents


There are many ways to apply agents to Interactive Communication


Little of this kind of function has entered mainstream products


So what can we do:


Some observables in the relationship of time to pre-Internet media


Some observables in the relationship of time to computer media


Ways of Bending Time in Media

Time Relationship

Pre-Internet Media

Internet Media

Delinearization

Correspondence, Newspapers

On-line Databases, Listservs, Newsgroups

Relinearization

Drama, Shopping Lists

Agent relinearized Listservs and Newsgroups

Desequencing

 

Chat, Instant Messenger

Resequencing

 

E-Mail, Computer Conferencings, Autothreaded Messaging, Voice into Text Concurrent Interaction

Hyperlinearity

 

Web Sites, Task-Oriented UI

Metalinearity

 

Wiki Collaborative Composition, Structured Conferencing

Synchrony

Face to Face Interaction and Telephone

Shared Whiteboards, Shared Desktops, Internet Telephone and Videophone

Asynchrony

Letters, Art, Recorded Music, Film, Books

E-Mail, Computer Conferencing

Near-Synchrony

 

Instant Messenger, Asynchronous Telephone

Supersynchony

 

Supersynchronous Interaction, Synchronous Media Use Ecologies

Serial Creation

Television, Music, Theatre, and Film

Groupware

Indexing

Reference Books, Text Books

On-Line Databases, E-Mail, Computer Conferencing

Reference Pointers

Bird Books

E-Mail, Computer Conferencing, Hypermedia Documents, Relational Databases


Autothreaded Messaging


Voice into Text Concurrent Interaction


Asynchronous Telephone


Structured Conferencing


Supersynchronous Interaction


Task-oriented UIs


A Note on Synchronous Media Use Ecologies


The Process of Media Invention and Evolution